Video & Show Control | Academy of Live Technology
Fruity Ninja
2025
Fruity Ninja was our third-year interactivity and show-control project: a large-scale immersive experience built around a Wii Remote.
Isadora handled the central interaction, using MIDI, OSC and LTC to connect the audience input with grandMA3, Green Hippo and QLab throughout the show.
I built the Isadora patch, alongside painting the game assets and engineering the game design.
Built collaboratively with talented peers: Alex Chun, Ted Harcombe, Sam Tebbutt, Stuart Taylor, Katy Mitchell.











